/*
 Copyright (C) 2010 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#include "GameInfo.h"

#include "PreferenceManager.h"

#include "kd/reflection_impl.h"

namespace tb::mdl
{

kdl_reflect_impl(GameInfo);

GameInfo makeGameInfo(GameConfig gameConfig)
{
  const auto gamePathPrefPath = std::filesystem::path{"Games"} / gameConfig.name / "Path";
  const auto defaultEnginePrefPath =
    std::filesystem::path{"Games"} / gameConfig.name / "Default Engine";

  return GameInfo{
    std::move(gameConfig),
    Preference<std::filesystem::path>{gamePathPrefPath, {}},
    Preference<std::filesystem::path>{defaultEnginePrefPath, {}},
  };
}

Preference<std::filesystem::path>& compilationToolPathPreference(
  const GameInfo& gameInfo, const std::string_view toolName)
{
  auto& prefs = PreferenceManager::instance();
  return prefs.dynamicPreference(
    std::filesystem::path{"Games"} / gameInfo.gameConfig.name / "Tool Path" / toolName,
    std::filesystem::path{});
}

} // namespace tb::mdl
